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Donny Murdiyono
Donny Murdiyono
Lighting Supervisor / CG Supervisor
Winnipeg, Canada

Summary

I'm a generalist with a strong focus on look development, lighting and rendering. Movie, cinematography and animation are my passion. This passion is backed up with my background in Computer Science by automating pipeline and create tools for workflow automation that leads to artistic and production efficiency.

Skills

CompositingLook Development3D ModelingLightingMel ScriptingTexturingPython ScriptingSoftware DevelopmentTeam ManagementProject ManagementPBR TexturingPhysically Based Rendering

Software proficiency

Blender
Blender
Houdini
Houdini
Maya
Maya
Nuke
Nuke
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unity
Unity
Arnold
Arnold
Python
Python
mental ray
mental ray
Redshift
Redshift

Productions

    • TV Production
      Avatar The Last Airbender Season 1
    • Year
      2024
    • Role
      Lighting Supervisor
    • Company
      Barnstorm VFX Vancouver
    • Movie
      Hypnotic
    • Year
      2023
    • Role
      Lighting Supervisor
    • Company
      Barnstorm VFX Vancouver
    • TV Production
      Star Trek: Picard Season 3
    • Year
      2023
    • Role
      Lighting Supervisor
    • Company
      Barnstorm VFX Vancouver
    • TV Production
      The Orville Season 3
    • Year
      2022
    • Role
      Senior Lighting Artist
    • Company
      Barnstorm VFX Vancouver
    • TV Production
      Yellow Jackets Season 1
    • Year
      2021
    • Role
      Senior Lighting Artist / CG Supervisor
    • Company
      Barnstorm VFX Vancouver
    • Movie
      The Machine
    • Year
      2023
    • Role
      Senior Lighting Artist
    • Company
      Barnstorm VFX Vancouver
    • Movie
      Maya and The Three
    • Year
      2021
    • Role
      Senior Key Lighting Artist
    • Company
      Tangent Animation
    • TV Production
      Lost In Oz
    • Year
      2017
    • Role
      Look Development Supervisor
    • Company
      Polygon Pictures Inc
    • Mobile Game
      Marvel Tsum Tsum
    • Year
      2016
    • Role
      Look Development Artist
    • Company
      Polygon Pictures Inc
    • Commercial / Advertisement
      Disney Tsum Tsum
    • Year
      2015
    • Role
      Look Development & Lighting Supervisor
    • Company
      Polygon Pictures Inc
    • TV Production
      Transformers: Robots In Disguise
    • Year
      2015
    • Role
      Look Development Supervisor
    • Company
      Polygon Pictures Inc.
    • Movie
      Sidonia no Kishi
    • Year
      2014
    • Role
      Look Development Artist
    • Company
      Polygon Pictures Inc
    • Movie
      Cap'n Shmelly And The Sperm Whale
    • Year
      2014
    • Role
      Pipeline TD / Lighting TD / Lighting Supervisor
    • Company
      Omens Studios
    • Movie
      The Oasis
    • Year
      2013
    • Role
      TD / Lighting TD / Shader Dev / Fur TD
    • Company
      Omens Studios
    • Movie
      Sing To The Dawn
    • Year
      2008
    • Role
      Rendering Lead / Rendering TD
    • Company
      Infinite Frameworks Batam

Experience

  • Lighting Supervisor / CG Pipeline TD at Barnstorm VFX Vancouver
    Vancouver, CA
    July 2022 - June 2023

    - Supervised and managed artists assignment in the Lighting Department.

    - Created lighting templates, standards and documentations for the lighting pipeline.

    - Supporting roles to help out different projects based on needs as lighting lead and

    CG supervisor.

    - Worked closely with the 3D Production Manager to manage resources and priorities.

    - Communicated with the Head of CGs for issues and potential problems in multiple

    projects and proposed solutions.

    - Worked closely with the new Head of Pipeline to identify key issues and design plans

    to develop a better pipeline implementation.

    - Developed various pipeline tools for Houdini.

    - Troubleshoot Houdini tickets made by productions.

  • Senior Lighting Artist at Barnstorm VFX Vancouver
    Vancouver, CA
    October 2021 - June 2022

    - Interpreted color keys with the Lighting Supervisor and Art director.

    - Created key lighting as well as worked on child shots and delivered them on time.

    - Supporting role as CG Supervisor when needed.

    - Develop lighting tools for Maya.

    - Troubleshoot technical and rendering issues.

    - Consult and report to the Head of 3D for various pipeline issues and development.

  • Senior Key Lighting Artist / Lighting TD at Tangent Animation Inc.
    Winnipeg, CA
    January 2020 - August 2021

    - Interpreted color keys with the Lighting Supervisor and Art director.

    - Created key lighting as well as work on child shots and delivered them on time.

    - Keep close communications with upstream departments and productions.

    - Troubleshoot technical issues and report them to the team lead and supervisor.

    - Developed lighting tools in Houdini Solaris for artists to manage passes and render

    settings easily in multiple shots settings.

  • Look Development Supervisor at Polygon Pictures Inc.
    Tokyo, Japan
    April 2013 - October 2018

    - Responsible for designing Look Development pipeline for various projects

    - Create tools to support efficient work environments

    - Manage and mentor look development teams for various projects

    - Work closely with shader and pipeline developers for making efficient setup for various type of look developments

    - Work closely with environment, character, props and fx for maintaining asset consistency to the lighting team

    - Troubleshoots problematic assets

  • TD / Lighting TD / Compositor at Omens Studios
    Singapore, Singapore
    May 2008 - March 2013

    - Responsible for designing lighting and rendering pipeline for various projects

    - Troubleshoots lighting and rendering issues for various projects

    - Help to setup and manage render farm

    - Research and development for various commercial software for studio's usage

    - Mentoring junior artists and interns

    - Lighting and compositing work for various projects

  • CG Artist / Lighting TD at Sparky Animations
    Singapore, Singapore
    February 2008 - May 2008

    - Responsible for making scripts and design pipeline for tv series production

    - Research for Look and Development

    - Render and Comp shots for various projects

  • Rendering Lead / Render TD at Infinite Framework Studios Batam
    Batam, Indonesia
    December 2006 - February 2008

    - Responsible for managing rendering team to provide bridging to compositors

    - Troubleshoots rendering problems

    - Communicates with other departments in order to make sure smooth rendering process

    - Work closely with CG Supervisor and Compositing Supervisor to maintain consistency

    - Provides solutions to efficiently manage, prioritize and deliver tasks efficiently in order to keep up with the deadlines

    - Manage rendering tasks in the farm