I'm a generalist with a strong focus on look development, lighting and rendering. Movie, cinematography and animation are my passion. This passion is backed up with my background in Computer Science by automating pipeline and create tools for workflow automation that leads to artistic and production efficiency.
- Supervised and managed artists assignment in the Lighting Department.
- Created lighting templates, standards and documentations for the lighting pipeline.
- Supporting roles to help out different projects based on needs as lighting lead and
CG supervisor.
- Worked closely with the 3D Production Manager to manage resources and priorities.
- Communicated with the Head of CGs for issues and potential problems in multiple
projects and proposed solutions.
- Worked closely with the new Head of Pipeline to identify key issues and design plans
to develop a better pipeline implementation.
- Developed various pipeline tools for Houdini.
- Troubleshoot Houdini tickets made by productions.
- Interpreted color keys with the Lighting Supervisor and Art director.
- Created key lighting as well as worked on child shots and delivered them on time.
- Supporting role as CG Supervisor when needed.
- Develop lighting tools for Maya.
- Troubleshoot technical and rendering issues.
- Consult and report to the Head of 3D for various pipeline issues and development.
- Interpreted color keys with the Lighting Supervisor and Art director.
- Created key lighting as well as work on child shots and delivered them on time.
- Keep close communications with upstream departments and productions.
- Troubleshoot technical issues and report them to the team lead and supervisor.
- Developed lighting tools in Houdini Solaris for artists to manage passes and render
settings easily in multiple shots settings.
- Responsible for designing Look Development pipeline for various projects
- Create tools to support efficient work environments
- Manage and mentor look development teams for various projects
- Work closely with shader and pipeline developers for making efficient setup for various type of look developments
- Work closely with environment, character, props and fx for maintaining asset consistency to the lighting team
- Troubleshoots problematic assets
- Responsible for designing lighting and rendering pipeline for various projects
- Troubleshoots lighting and rendering issues for various projects
- Help to setup and manage render farm
- Research and development for various commercial software for studio's usage
- Mentoring junior artists and interns
- Lighting and compositing work for various projects
- Responsible for making scripts and design pipeline for tv series production
- Research for Look and Development
- Render and Comp shots for various projects
- Responsible for managing rendering team to provide bridging to compositors
- Troubleshoots rendering problems
- Communicates with other departments in order to make sure smooth rendering process
- Work closely with CG Supervisor and Compositing Supervisor to maintain consistency
- Provides solutions to efficiently manage, prioritize and deliver tasks efficiently in order to keep up with the deadlines
- Manage rendering tasks in the farm